A rook (/??k/; ?,?) is a piece in the strategy board game of chess. Formerly the piece was called the tower, marquess, rector, and comes (Sunnucks 1970). The term castle is considered informal, incorrect, or old-fashioned.
Each player starts the game with two rooks, one on each of the corner squares on their own side of the board.
Video Rook (chess)
Initial placement and movement
The white rooks start on squares a1 and h1, while the black rooks start on a8 and h8. The rook moves horizontally or vertically, through any number of unoccupied squares (see diagram). As with captures by other pieces, the rook captures by occupying the square on which the enemy piece sits. The rook also participates, with the king, in a special move called castling.
Maps Rook (chess)
History
In the medieval shatranj, the rook symbolized a chariot. The Persian word rukh means chariot (Davidson 1949:10), and the corresponding pieces in the original Indian version chaturanga have ratha (meaning "chariot"), in modern times it's mostly known as ???? (elephant) to hindi speaking players, while east Asian chess games such as xiangqi and shogi have names also meaning chariot (?) for the same piece.
Persian war chariots were heavily armoured, carrying a driver and at least one ranged-weapon bearer, such as an archer. The sides of the chariot were built to resemble fortified stone work, giving the impression of small, mobile buildings, causing terror on the battlefield. In the West, the rook is almost universally represented as a crenellated turret. One possible explanation is that when the game was imported to Italy, the Persian rukh became the Italian word rocca ("fortress"), and from there spread in the rest of Europe. Another possible explanation is that rooks represent siege towers - the piece is called torre ("tower"), in Italian, Portuguese, and Spanish; tour in French; toren in Dutch; Turm in German; and torn in Swedish. In Hungarian it is bástya ("bastion") and in Hebrew language it is called ???? (pronounced "Tzariach", meaning "fortified tower"). Another possibility is that, as chess moved to Europe long after chariot warfare had been abandoned, a different symbol was needed to represent the rook's concept of feudal power (the chariot being a method of warfare only used by the elite, very similar to medieval knights), and as such the Europeans adopted a castle to represent a lord and his feudal power, further supported by the (albeit later) name for the rook, the "marquess", named after a nobleperson. Finally, the chariot was sometimes represented as a silhouette, a square with two points above representing the horse's heads, which may have been seen to resemble a building with arrowports to the medieval imagination. An exception is seen in the British Museum's collection of the medieval Lewis chess pieces in which the rooks appear as stern warders or wild-eyed Berserker warriors. Rooks usually are similar in appearance to small castles, and as a result a rook is sometimes called a "castle" (Hooper & Whyld 1992). This usage was common in the past ("The Rook, or Castle, is next in power to the Queen" - Howard Staunton, 1847) but today it is rarely if ever used in chess literature or among players, except in the expression "castling".
In some languages the rook is called a ship: Thai ???? (re?a), Armenian ????? (navak), Russian ????? (ladya).
In Bulgarian it is called the cannon (???, Romanised top).
In Kannada it is known as ??? (??ne), meaning "elephant". This is unusual, as the term "elephant" is in many other languages applied to the bishop.
Strategy
Relative value
In general, rooks are stronger than bishops or knights (which are called minor pieces) and are considered greater in value than either of those pieces by nearly two pawns but less valuable than two minor pieces by approximately a pawn. Two rooks are generally considered to be worth slightly more than a queen (see chess piece relative value). Winning a rook for a bishop or knight is referred to as winning the exchange. Rooks and queens are called heavy pieces or major pieces, as opposed to bishops and knights, the minor pieces.
Placement
In the opening, the rooks are blocked in by other pieces and cannot immediately participate in the game; so it is usually desirable to connect one's rooks on the first rank by clearing all pieces except the king and rooks from the first rank and then castling. In that position, the rooks support each other, and can more easily move to occupy and control the most favorable files.
A common strategic goal is to place a rook on the first rank of an open file (i.e. one unobstructed by pawns of either player), or a half-open file (i.e., one unobstructed by friendly pawns). From this position, the rook is relatively unexposed to risk but can exert control on every square on the file. If one file is particularly important, a player might advance one rook on it, then position the other rook behind - doubling the rooks.
A rook on the seventh rank (the opponent's second rank) is typically very powerful, as it threatens the opponent's unadvanced pawns and hems in the enemy king. A rook on the seventh rank is often considered sufficient compensation for a pawn (Fine & Benko 2003:586). In the diagrammed position from a game between Lev Polugaevsky and Larry Evans, the rook on the seventh rank enables White to draw, despite being a pawn down (Griffiths 1992:102-3).
Two rooks on the seventh rank are often enough to force victory, or at least a draw by perpetual check.
Endgame
Rooks are most powerful towards the end of a game (i.e., the endgame), when they can move unobstructed by pawns and control large numbers of squares. They are somewhat clumsy at restraining enemy pawns from advancing towards promotion, unless they can occupy the file behind the advancing pawn. As well, a rook best supports a friendly pawn towards promotion from behind it on the same file (see Tarrasch rule).
In a position with a rook and one or two minor pieces versus two rooks, generally in addition to pawns, and possibly other pieces - Lev Alburt advises that the player with the single rook should avoid exchanging the rook for one of his opponent's rooks (Alburt 2009:44).
The rook is a very powerful piece to deliver checkmate. Below are a few examples of rook checkmates that are easy to force.
Heraldry
Chess rooks frequently occur as heraldic charges. Heraldic rooks are usually shown as they looked in medieval chess-sets, with the usual battlements replaced by two outward-curving horns. They occur in arms from around the 13th century onwards.
In Canadian heraldry, the chess rook is the cadency mark of a fifth daughter.
Unicode
Unicode defines two codepoints for rook:
? U+2656 White Chess Rook (HTML ♖)
? U+265C Black Chess Rook (HTML ♜)
See also
Notes
References
- Alburt, Lev (December 2009), "Back to Basics", Chess Life, 2009 (12): 44-45
- Barden, Leonard (1980), Play Better Chess with Leonard Barden, Octopus Books Limited, p. 10, ISBN 0-7064-0967-1
- Brace, Edward R. (1977), "rook", An Illustrated Dictionary of Chess, Hamlyn Publishing Group, pp. 241-42, ISBN 1-55521-394-4
- Davidson, Henry (1949), A Short History of Chess (1981 paperback), McKay, ISBN 0-679-14550-8
- Fine, Reuben; Benko, Pal (2003), Basic Chess Endings (1941) (2nd ed.), McKay, ISBN 0-8129-3493-8
- Griffiths, Peter (1992), Exploring the Endgame, American Chess Promotions, ISBN 0-939298-83-X
- Hooper, David; Whyld, Kenneth (1992), "rook", The Oxford Companion to Chess (2nd ed.), Oxford University Press, ISBN 0-19-280049-3
- Horton, Byrne J. (1959), Dictionary of modern chess, New York: Philosophical Library, p. 175, ISBN 0-8065-0173-1, OCLC 606992
- Lasker, Emanuel (1947), Lasker's Manual of Chess, David McKay Company, p. 8, ISBN 0-486-20640-8, OCLC 3636924
- Pandolfini, Bruce (1986), Let's Play Chess, Fireside, ISBN 0-671-61983-7
- Sunnucks, Anne (1970), "rook, the", The Encyclopaedia of Chess, St. Martins Press, ISBN 978-0-7091-4697-1
External links
- Piececlopedia: Rook by Fergus Duniho and Hans Bodlaender, The Chess Variant Pages
Source of article : Wikipedia